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- #ADVANCED ROCKETRY COPY SPACE STATION ID CHIP MOD#
- #ADVANCED ROCKETRY COPY SPACE STATION ID CHIP UPDATE#
- #ADVANCED ROCKETRY COPY SPACE STATION ID CHIP CODE#
- #ADVANCED ROCKETRY COPY SPACE STATION ID CHIP PLUS#
#ADVANCED ROCKETRY COPY SPACE STATION ID CHIP CODE#
I used IntelliJ IDEA's code analysis feature to help find warnings and bugs, and manually went through fixing them.
Fix #784 by adding reset button to orientation controller. Hopefully revert to FG2.3 in a working way. Changes from "Massive code cleanup" code review. #ADVANCED ROCKETRY COPY SPACE STATION ID CHIP PLUS#
Dedeprecate StorageChunk#getGuidanceComputer because there's no alternative and that works, plus the commit depping it doesn't make sense to do so Remove multiple calls to deprecated methods and replace with correct one
Second batch of fixes, with many IDEA mixups fixed. #ADVANCED ROCKETRY COPY SPACE STATION ID CHIP UPDATE#
Downsize planet LEO textures and update lava color. Add in cave generation boolean, fixes #2118. Fix flowing Enriched Lava looking like flowing oxygen. Fix visual bugs with stars and planet shadows. Allow all passable blocks to be used above seats. Multiple bugfixes and try to fix texture conflicts. Crater adjustments and rocket fixes, fixes #1360. Fix MP force field retraction stuck blocks bug. Added new types of asteroids and generally made asteroids a little more appealing Removed LockUI feature because our hook no longer properly exists
Fixed bug with rendering layers for rocket assembly
Fix multiple bugs and revamp asteroid defaults. Fix Asteroid and Ore configs to work with comments. Make oxygen vent check top and bottom for scrubbersĪlso cleanup oxygen vent and gas charge pad a bit. Fixes NPE by checking to see if we _have_ a station before accessing it Adds custom fire block for rocket liftoff to mimic random fire spurts Fix model loading errors, warp controller NPE, rocket liftoff fire. Add in redstone control to simple station controllers. The changes spill over into the other classes in this commit, since EntityRocket::launch uses them in its logic
Improvements and fixes to rocket launch logic. Fixes microwave receiver beam effect turning all TESRs yellow Adds rocket fire so we don't have werid fire problems on launch Allows per-dimension skybox disabling, fixes #1531 Shades planets to be the right color, fixes #1094 Add in rocket fire, shading, microwave fixes, comparator support. Make microwave receiver render use GL Enum not ints. Actually fix things without breaking others. Big batch of IDE-prompted code cleanup changes. Clean up one last thing in fueling station. Fixed satellite launching to actually place a correct satellite in orbit Fixed satellite terminal being buggy, with HUGE thanks to for finding the cause Fixed satellite property getting + tooltips + etc Fix biome entity spawn chances that should never be 100% (#2214). Update readme to reflect changes to future plans. Makes IE/IE-derived barrels compatible! Fix fluid capability handling inside rockets.
Fix some bugs with sky rendering and add a color override boolean. Finally fix planet color and rotation times once and for all. Fix fog coloring in low-atmosphere scenarios and add proper stars to low-light worlds. I've got everything prepped and labeled for a fast and easy job. #ADVANCED ROCKETRY COPY SPACE STATION ID CHIP MOD#
If chips get lost, building a space station is pointless since it will just end up useless when the chip goes away, and without a space station most of the mod is wasted.Īll told, a Junior admin can close both tickets in under 10 minutes. I understand the policy on replacing lost items, but I'm really not asking for something to get replaced, just get programmed with the correct ID. I've got an open ticket already on the quest book issues, and we could knock it all out at once. Can someone come and take my blank chip and program it with the correct station ID? Without it, I'm unable to send spaceships to the station, so all planetary action is out. Research indicates the command to give a chip is The space station ID chip got eaten by a bug in the mod, and the documented procedure for creating a copy didn't work, so I had only one. AdvancedRocketry is, shall we say, still not completely polished. Well, need a chip programmed I should say.